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The foreboding sense of tentatively trespassing on a long-established place much bigger and more dangerous than you… It’s all here in abundance thanks to some brilliantly detailed environmental design and a twisted sense of character in every area you’ll discover. Obviously Batman isn’t going to be doing any shooting from a premier-person perspective, and you won't see Killer Croc turn up in an atmospheric diving suit, but surface trappings aside, the essence of what both games achieve is very similar indeed.Īrkham’s rusting Gothic nightmare is the closest we’ve experienced to a new Rapture since 2007. With Batman: Arkham Asylum, Rocksteady has given us 2009’s BioShock. It’s a big, ambitious game made of many diverse elements, and that Rocksteady has realised its vision in such a cohesive, compulsive, immersive and shockingly fun way is a testament to the immense progress it's made since 2006’s good but flawed Urban Chaos: Riot Response.Īnd now, on to the details! About the above Rapture referenceīelieve it.
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The sprawling Arkham Island acts as an overworld hub of sorts, allowing progressive access to the asylum’s facilities and catacombs while leaving you completely free to re-explore old areas and discover new ones as your abilities and Bat-tech expand. Source: Warner Bros.The core game takes Batman on a heavily story-led journey through the eponymous hell-hole during a Joker-headed takeover a journey requiring calculated stealth violence, smart exploration, the odd bit of detective work and plenty of good old fashioned beat-downs.
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If you never got the chance to play the first two Batman: Arkham games, or you're a huge fan with a hankering to return to them in higher fidelity, the Return to Arkham compilation looks to be a worthwhile investment.īatman: Return to Arkham hits the PS4 and Xbox One on October 18th. While some fans may prefer the darker and moodier lighting of some instances, the overall effort feels like a net improvement to the original experience.Īssuming the video isn't hiding any glaring flaws, the port looks like may compare to some of the more favorable available ( The Last of Us - Remastered, Tomb Raider: Definitive Edition), as opposed to those which have simply offered a 720 to 1080 up-res ( DisHonored: Definitive Edition).ĭespite complaints about "cash grabs" from long-time gamers, remasters have been a popular resource for newer fans who never got around to some of the best games of the prior generation. The only possible point of contention may be occasional alterations to the game's lighting, which seem brighter in some scenes (like the Catwoman break-in) than they were in the original game. Developer Virtuos has pushed Rocksteady's games from the Unreal 3 to Unreal 4 engine for the remaster and the results are definitely noticeable. The side-by-side video highlights the ports' significantly improved textures, reflections, and environmental effects. Additionally, WB has released a comparison trailer (see above), to give fans an idea of what to expect from the new PS4 and Xbox One iterations of the first two Arkham games.
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WB has finally issued a new release date of October 18th, as well as the remaster's price point - $49.99 in North America, €49.99 in the U.K. Originally scheduled for a July 26th release, WB delayed the port "to give the team at Virtuous Games additional time to deliver a polished Batman Arkham game experience."
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Interactive Entertainment announced Batman: Return to Arkham, a current-gen remaster of the first two games. Moreover, they actually succeeded in making players feel like Batman, a rarity for superhero video games, whose history could most generously be called "spotty." They returned with Arkham City, which expanded the game to an open world, and the current-gen Arkham Knight, which finally let players deliver justice to the streets of Gotham in the Batmobile.Įarlier this year, Warner Bros. Rocksteady Studios rocked the gaming world in 2009 with Batman: Arkham Asylum, a game that let players wear the cowl of the caped crusader.